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Old Sep 03, 2005, 10:18 AM // 10:18   #41
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its a team game, if your the only one on a rof monk without help then push m and map out.


competition arena ftl
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Old Sep 03, 2005, 04:41 PM // 16:41   #42
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The problem w/ "ALMIGHTY" builds is that they usually are only powerful when you are in the environment you based that build upon. So yeah, if you bring a survival build based solely on you staying alive, well you can do that, problem is, how you gonna win? A really defensive build can't kill. A prot monk ain't gonna heal good enough w/ all his "preserve myself" skills. They focus too much on keeping themselves alive, they end up sacrificing their teammates which inturn screw themselves when they're the only ones left. THen again, it could work out very well if you are on Team arena w/ a build based upon your chars, then it'd be great, but theres always a counter for everything.

Anyway, if you're hammer warr, probly wont be fast enough. Also, mend ailment can either be disrupt chop or savage slash by axe/sword, although if you are on prot spirit, might be a problem, but hopefully there will be a enchant remover on your team, if not, then you're probly playing competition arena or too specialized build.

I'm seriously considering a powerdrain warr.
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Old Sep 03, 2005, 08:18 PM // 20:18   #43
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There doesn't need to be any changes to RoF and don't forget it is used in PVE and what are they going to say as this board is not big PVP board.This would affect Lina as well yes she mayhave Aegis but she can't cast it on her self only ally after the last update anyway RoF is fine and as a Warrior you have several skills to take out a Monk.I would like to see a change to backfire or blackout as playing Monk and when this is cast on me.

Last edited by Age; Sep 03, 2005 at 08:21 PM // 20:21..
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Old Sep 03, 2005, 11:24 PM // 23:24   #44
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Age- please try using more punctuation to help explain your ideas.

I don't think there's an easy solution to this problem- ROF is weak at early levels but is really one of the most powerful tools in a Prot Monk's arsenal once he is at level 20. It's a roll of the dice in a lot of ways too- you don't know how much protection/healing you'll get out of it, but it combines beautifully with Divine Boon to give you a stable heal + protection vs spikes.

I don't know how they could change the skill effectively without destroying the skill's utility. It's built to counter big spikes. That's what it does, and it should do its job well. Is it too good? Are hammers unplayable because of ROF? That's when you have to evaluate how powerful the skill is- is it so powerful that it hates out entire other strategies? Is that appropriate for the game? I don't think it's at that point, but combined with Divine Favor it is indeed a powerful skill.

They're also unwilling to fiddle with energy costs. It fits clearly into the "cheap spammy" category and there's no method built in for small tweaks to energy costs. Cast and recharge times are the two things they've been willing to fiddle with, but energy costs on the spams are set into stone- 5 energy.

I don't think the PVE game has any impact on this discussion, and I certainly don't think calling our strategy forums
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Originally Posted by Age
this board is not big PVP board
is accurate in the slightest. The skills should be balanced on how they perform in PVP, unless they're breaking the acceptable model for "fun" in PVE. PVP needs to be balanced for competition. PVE needs to be easy enough for the "average" gamer to beat- but that's another discussion.
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Old Sep 04, 2005, 02:04 AM // 02:04   #45
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Scaph is a noob, but I must agree with him in this instance. RoF is fine.
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